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Ravendawn - release Trailer

This year I had the chance to work on the release trailer for Ravendawn.
It was a real challenge as I sort of was working directing and giving feedback on several aspects of the trailer, along with Nicolas Kirk, the game director.
It was a huge team work and I'm so glad for having contributed to it with everyone involved at Tavernlight Games.

First I was in charge of Storyboard working with Herbert https://www.artstation.com/heriberath
During the concept stage we were 4 artists working on creating the base designs, with Yuri https://www.artstation.com/yugugli and Murillo https://www.artstation.com/murillohlr joining us.

Later Herbert and I went on to paint the scenes.
I was responsible for making sure everything was easy to animate for the animation studio we worked with, DiStudios, and also for the
numerous feedback we sent them to make it as close as possible to our vision during the animating process.

Music by Antisia Machneva
Sound design by Vinicius Costa Silva

Some of the storyboards

Some of the storyboards

Tradepack iterations

Tradepack iterations

Final tradepack design

Final tradepack design

First munk design, based on Murilho's designs.

First munk design, based on Murilho's designs.

Pirate brute, based on Yuri's design

Pirate brute, based on Yuri's design

Very early sketches to visualize the tavern, not final

Very early sketches to visualize the tavern, not final

Hookmasks bandits for the city scene, based on in-game designs, and Yuri's sketches

Hookmasks bandits for the city scene, based on in-game designs, and Yuri's sketches

Final bard design, based on Murilho's design

Final bard design, based on Murilho's design

Final warfare archetype, based on Murilho's design

Final warfare archetype, based on Murilho's design

Shadow archetype, based on Yuri's design

Shadow archetype, based on Yuri's design

Archer archetype, based on Murilho's designs

Archer archetype, based on Murilho's designs

Wizard archetype, based on Yuri's design

Wizard archetype, based on Yuri's design

Protection archetype

Protection archetype

Quick glance at our Miro board for task tracking / planning

Quick glance at our Miro board for task tracking / planning

When we were set with the storyboard I did this quick visualisation of the sound / music intensity for the sound design / music guys, pretty happy that a few months after that, it is pretty accurate with the end version.

When we were set with the storyboard I did this quick visualisation of the sound / music intensity for the sound design / music guys, pretty happy that a few months after that, it is pretty accurate with the end version.

Some of the frames I painted

Some of the frames I painted